"An actor entering through the door, you’ve got nothing. But if he enters through the window, you’ve got a situation"
In case you were unable to join us live in Seattle or on Twitch when we showed the Firewatch for the first time (Australia, you are forgiven for not staying up until 3:30 AM), you can now—and must—watch it here.
The trailer consists entirely of in-engine footage, and we’re pretty excited about how things are coming together. Now we just have to, well, make the rest of the game. Stay tuned for that.
Share it around and let us know what you think!
Love the look of this! Some of the line readings seem a bit off to me, but that could easily be amounted to them being out of context.
So Massive Chalice was shown off at PAX this past weekend and we got some nice press out of it! There’s not a whole lot about the story/writing in those articles because we’re still plugging away on that, but it’s an amazing feeling hearing that people are enjoying the game and looking forward to it coming out.
"I think we did the whole thing in probably two or three takes. But the trick was having that bit at the bottom where we could go through something. All you’ve got to do is have one frame that’s black or covered enough, and you do the cut. And then, hopefully, match the move of both the camera and the guy pushing that little trolley of paperwork, and match their movements. That’s how it works. It was very satisfying, that shot.
Yeah, exactly. Whip pans are the most wonderful thing ever invented! All you’ve got to do is whip, and then you whip onto the thing that continues the action. And it works. It’s surprising."
"Dialogue is a necessary evil."